- Use the
Discard method from the MajsoulActions package to perform a discard.
package main
import (
"github.com/moxcomic/Archer/actions"
"github.com/moxcomic/lq"
)
const (
E_PlayOperation_None = iota
E_PlayOperation_Discard
E_PlayOperation_Chi
E_PlayOperation_Pon
E_PlayOperation_Ankan
E_PlayOperation_Minkan
E_PlayOperation_Kakan
E_PlayOperation_RiiChi
E_PlayOperation_Tsumo
E_PlayOperation_Ron
E_PlayOperation_JiuZhongJiuPai
E_PlayOperation_Babei
E_PlayOperation_HuanSanZhang
E_PlayOperation_DingQue
E_PlayOperation_Reveal
E_PlayOperation_Unveil
E_PlayOperation_LockTile
E_PlayOperation_Revealliqi
)
func onExecute(result *lq.NotifyAIResult, risk []float64, r, m, f, t float64) {
if result.GetResult()[0].GetType() == E_PlayOperation_Discard {
actions.NewMajsoulActions().Discard(result.GetResult()[0].GetTile(), result.GetResult()[0].GetMoqie())
}
}
- In the
onExecute function, we use the GetResult method to retrieve the current action type. If it is a discard action, we call the Discard method to discard the corresponding tile. - This is just an example. In actual usage, you may need to modify the code based on real-world scenarios.
- For more on
lq.NotifyAIResult, refer to NotifyAIResult. - For
GetType, refer to Action Types.