- Open the
Archer
software and click on Create Plugin
. - Fill in the required information for the plugin:
Plugin ID
: Required, a unique identifier, recommended to use English or numbers, e.g., my-plugin
.Plugin Name
: Required, the name of the plugin, e.g., My Plugin
.Plugin Version
: Required, the version of the plugin, e.g., 1.0.0
.Plugin Author
: Required, the author of the plugin, e.g., Archer
.Email
: Optional, the email of the plugin author, e.g., archer@example.com
.Plugin Description
: Required, a description of the plugin, e.g., This is a sample plugin
.Plugin Icon
: Optional, an icon for the plugin.
- Click the
Create Plugin
button, and the plugin folder will be created at the path ArcherDirectory/make/PluginID
. - Click the selection button next to
Resource Type
and set it to either Images
or Audios
. - Click the
Resource Path
in the list below or search for and select the desired resource. - Note: The
chst_t
path has been fully deprecated
, and all files under this path are no longer used in the game
.
- After selection, the corresponding
image
or audio
resource will be displayed on the right. - Click the
Add Resource
button, and the corresponding resource files will be generated under the plugin path. - Click the
Select Replacement
button to choose the appropriate resource file for replacement. - Click the
Replace Resource
button, and the resource file will be replaced. - Click the
Package Plugin
button to complete the plugin creation process. - The
.arc
format plugin file will be generated under the path ArcherDirectory/make/PluginID
. - Drag the
.arc
file into the plugins
directory of the Archer
software, then restart the software to see the plugin.
- Open the
Archer
software and click on Create Plugin
. - Fill in the corresponding
ID
information of the plugin. - Click the
Load Plugin
button to retrieve all the plugin's information. - Follow the same steps as creating a new plugin. If you need to update any plugin information, make the changes and click
Create Plugin
.