package main
import (
"github.com/moxcomic/Archer/actions"
"github.com/moxcomic/lq"
)
const (
E_PlayOperation_None = iota
E_PlayOperation_Discard
E_PlayOperation_Chi
E_PlayOperation_Pon
E_PlayOperation_Ankan
E_PlayOperation_Minkan
E_PlayOperation_Kakan
E_PlayOperation_RiiChi
E_PlayOperation_Tsumo
E_PlayOperation_Ron
E_PlayOperation_JiuZhongJiuPai
E_PlayOperation_Babei
E_PlayOperation_HuanSanZhang
E_PlayOperation_DingQue
E_PlayOperation_Reveal
E_PlayOperation_Unveil
E_PlayOperation_LockTile
E_PlayOperation_Revealliqi
)
func onExecute(result *lq.NotifyAIResult, risk []float64, r, m, f, t float64) {
if result.GetResult()[0].GetType() == E_PlayOperation_Discard {
actions.NewMajsoulActions().Discard(result.GetResult()[0].GetTile(), result.GetResult()[0].GetMoqie())
}
}
- 在
onExecute 函数中,我们通过 GetResult 方法获取到当前出牌的类型,如果是弃牌,我们调用 Discard 方法来弃掉相应的牌。 - 当然这里只是一个示例,实际使用时,你可能需要根据实际情况来修改代码。
lq.NotifyAIResult 参考 NotifyAIResultGetType 参考 动作类型