package main
import (
"github.com/moxcomic/Archer/actions"
"github.com/moxcomic/lq"
)
const (
E_PlayOperation_None = iota
E_PlayOperation_Discard
E_PlayOperation_Chi
E_PlayOperation_Pon
E_PlayOperation_Ankan
E_PlayOperation_Minkan
E_PlayOperation_Kakan
E_PlayOperation_RiiChi
E_PlayOperation_Tsumo
E_PlayOperation_Ron
E_PlayOperation_JiuZhongJiuPai
E_PlayOperation_Babei
E_PlayOperation_HuanSanZhang
E_PlayOperation_DingQue
E_PlayOperation_Reveal
E_PlayOperation_Unveil
E_PlayOperation_LockTile
E_PlayOperation_Revealliqi
)
func onExecute(result *lq.NotifyAIResult, risk []float64, r, m, f, t float64) {
if result.GetResult()[0].GetType() == E_PlayOperation_Pon {
if len(result.GetResult()[0].GetCombination()) != 2 {
fmt.Println("无法获取【碰】选项")
return
}
actions.NewMajsoulActions().Pon(result.GetResult()[0].GetCombination()[0], result.GetResult()[0].GetCombination()[1])
}
}
- 在
onExecute 函数中,我们通过 result.GetResult()[0].GetType() 来判断当前操作是否为【碰】,如果是,我们通过 result.GetResult()[0].GetCombination() 来获取碰牌的组合,并调用 actions.NewMajsoulActions().Pon(result.GetResult()[0].GetCombination()[0], result.GetResult()[0].GetCombination()[1]) 来碰掉这两张牌。 - 当然这里只是一个示例,实际使用时,你可能需要根据实际情况来修改代码。
lq.NotifyAIResult 参考 NotifyAIResultGetType 参考 动作类型